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Heroes generals melee weapons
Heroes generals melee weapons













heroes generals melee weapons
  1. #Heroes generals melee weapons upgrade#
  2. #Heroes generals melee weapons license#

Improved realism with shell shock effects, and swaying accuracy from stamina depletion or standing close to a explosion. Nice touch with the combat engineer to make Static weapons and defences.

heroes generals melee weapons

Very detailed houses with objects, makes the game more alive feel. New maps with different ways on engaging the enemy. No way to replenish ammunition once you’re alone, or in a tank. It takes less time to keep shooting till your machine gun overheats and wait for cooldown compared to shooting in bursts. During previous test I managed to get gunner class in less than I day, right now I’m still at level three and gunner is far away. Limited respawns, it isn’t War Thunder, there’s no need for such a thing in a shooter gameĪI is still not able to vault walls or mirrorsĬampaign grind. Then the last point becomes neutral and both sides have to capture it If one side captures the point, it gains the initiative and becomes an attacker till the defenders stop them. The second one is like rush but both sides are attacking cap zones. The first one is basically the domination, currently in game, but bigger and without respawn limits.

heroes generals melee weapons

Devs could make a mode like “conquest” or “frontline” known from battlefield games. Some people may consider it as an advantage but for me, a semi-realistic shooter should have longer games. Such an important class should be one of the firsts to unlock. That is, the more enemies you kill, the better your weapons gets and you at using it.īomber class far behind the grind.

heroes generals melee weapons

#Heroes generals melee weapons upgrade#

It should be done like in Red Orchestra 2 where you upgrade your weapon by playing it.

#Heroes generals melee weapons license#

First you need to get a license to use that gun (bad idea in my opinion), then you need to unock certain gun and then you have to pray to gaijilla to get that gun in RNG-based drop. But everything related to guns is too tedious. Upgrading your squad is fine though, it takes an hour or two to increase squad size and get all basic bonuses to speed up the research. I know that Enlisted is supposed to be a F2P game but it is too difficult to get a new gun. I’ve played two hours yesterday, one hour today and still haven’t got any gun besides Mosin. Thanks to dividing the game into campaigns, everybody is using mostly the same stuff, there’s no thing as low tier or down tier known from War Thunder. “Rush” game mode (can’t remember the name) I have i5 6600 and RTX 2070, weird combination but gameplay is very smooth. Much better AI (still not perfect though) Maybe, for progression, allow a player to obtain more of the same squad type later on, so they can play with 3 recon squads, for example, if they have enough snipers to fill up all squads. It offers an unique experience that you can not gain anywhere else (including Heroes & Generals and Post Scriptum), but the slow, RNG based progression is holding back the enjoyment of trying out new weapons, loadouts, etc. Weapon rarities and upgrades were confusingĮnlisted is a game with an extremely high potential to me.The weapon unlock system was hard to understand at first.Moving weapons / equipment from soldier to soldier is tedious and requires a spare weapon.AI seems to be less intelligent in terms of pathing right now compared to the previous open tests.Melee and SMGs seem a bit too powerful right now, especially weapon bashing for melee.Very show progression overal makes it hard to test things properly.Randomized perk choices might ruin a soldier, as there are clear better/worse options.Weapon modifications should be sidegrades, not pure upgrades.Progress is generally RNG based with random logistics.Weapons are locked behind a 3-pronged unlock system.Engineer squad was extremely enjoyable, even with only 2 building options.The ability to swap specialized non-trooper soldiers between squads.















Heroes generals melee weapons